Lauren Hayes > The Importance of Touch

STEIM’s web page claims that it promotes the idea that Touch is crucial in communicating with the new electronic performance art technologies, which is precisely what excites me most about being here. My current work attempts to address the issues of introducing physical forces, such as resistance, into interfaces for digital music to offer the same closed feedback loop that an acoustic instrumentalist experiences when performing. Gesture -> sound -> feedback of sound AND physical sensations such as vibrations of strings -> assessment of next move -> gesture.
At the moment I am working with the Novint Falcon 3D haptic games controller and the libnifalcon drivers to try to develop an instrument that will allow intimate and expressive control of digital parameters, where virtual spaces and textures can be created to offer physical feedback to the performer. From what I’ve seen so far in my short time here, I’m keen to experiment with JunXion’s extensive mapping capabilities for organizing input data from the Falcon and jumping between different virtual spaces.
I’m also keen to develop ways of performing with (prepared) piano and electronics that utilize these ideas to allow greater control of digital parameters without interrupting the actual ‘playing’ of the instrument. Up until now this has been purely by analysis techniques, so-called ‘machine listening’, but this must either involve a structured preconceived composition, or a highly sophisticated intelligent system. The projects and ideas that I have seen at STEIM so far have certainly highlighted many possibilities for solving this problem and I’m looking forward to developing some of the ideas that have been discussed over the past few days.

Novint Falcon. Image from
Novint Falcon. Image from

On a lighter note, I spent an evening with the lovely VCS3. Here’s a gratuitous excerpt:  mango putney

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