From May 13 to the 26 I have been working on production of predecessors to StandaloneV1 while in residence at STEIM. In particular I began exploring ways to expand the individual applications, to create a system of applications that could work together as individual modules. The idea being that bringing together two or more devices running standalone will create a networked sound environment, or a networked modular synth, changing with the addition of each new device.
I started the first few days rebuilding the framework of StandaloneV1 porting from the ios Novocain framework to libpd. I submitted the update to the app store on Wednesday the 15th of may and the updated StandaloneV1 became available on Monday the 20th. Once I ported StandaloneV1 to libpd, I opened up the pathway for much more rapid prototyping.
In building a new framework for the Standalone applications, I was able to quickly build StandaloneV2 which is now up in the app store. I was able to prototype four ideas within the new standalone framework and so I built my first prototype based on variable delay lines. The second prototype was built on audio buffering and playback based on five second intervals. For the third prototype I added multiple delay lines, a flange filter, and buffering with playback and I started to notice significant performance issues on the iPhone. I knew that I needed to scale some of the audio handling, which I did in the next prototype. For the fourth prototype, I was able to integrate pitch bending with delay lines controlled by tilting the iPad.
Ultimately I decided that I liked the second prototype the best. StandaloneV1 and StandaloneV2 will be able to work off each other as a system. feeding audio back and forth. The idea here being that I can expand and build more feedback modules that can work with the same system. When used together the modules create a small audio environment that transforms into a sound installation. I have been also doing research on the apple game center, bluetooth, and ad hoc wifi networking to pass small amounts of information between devices in close proximity.
The final prototype will be released for the iPad. I spent some time in the soundbunker with the black box modular. The matrix based system got me thinking of interface in combination with the standalone model of tactile sound. I quickly built a prototype based on the matrix and this led to the ability to build more effects with better system performance. I plan on releasing this for the iPad and will need more work but should go for app submission in the next few months. Each of these prototypes expand the idea of the tactility of sound waves. With creating audio feedback environments the sound can be touched with the hand an be physically filtered.
With my time at STEIM I have developed these two apps and the basis for a new modular system. The next steps will be to integrate more data networking functionality. The goal of this will be to create ad hoc networking environments and transformation of the spaces that the standalone apps are used. The apps will transform not only the audio environment but they will have a localized network passing data wirelessly with a robust api to interface with the outside world in multiple ways.
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