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X-WR-CALNAME:STEIM
X-WR-CALDESC:Studio for Electro-Instrumental Music
X-WR-TIMEZONE:Europe/Amsterdam
BEGIN:VEVENT
DTSTAMP:20120301T161336Z
LAST-MODIFIED:20120530T141409Z
UID:2663@http://steim.org
URL:http://steim.org/event/ccrma-invention-embedded-instrument-design/
SUMMARY:Satellite CCRMA: Interactive design with open embedded computers &#
 8211\; FULL
DESCRIPTION;ALTREP="http://steim.org/event/ccrma-invention-embedded-instrum
 ent-design/":This workshop is full. It is possible to be put on a waiting l
 ist by filling out this online registration form. In the case that a spot o
 pens up we will contact you.\nInvention and interaction design workshop wit
 h CCRMA researchers\n\nThis is an in-depth course in physical interaction d
 esign led by researchers Edgar Berdahl and Florian Goltz. In this workshop 
 we will explore the essential notions of interactive art and invention thro
 ugh working with small embeddable computers (the open\, DIY-friendly Beagle
  Board). These small computers combine the connectivity of a laptop with th
 e computational power of a high-end smartphone\; however they are less expe
 nsive than either and fit inside a cigar box. We will dedicate much of the 
 workshop to prototyping new functional artworks\, for example: musical inst
 ruments\, effects processors\, interactive installation works\, and anythin
 g else you can imagine that requires high computational power in a small\, 
 inexpensive footprint.\nIn the broader sense this workshop deals with inter
 action design: What happens when human behaviours meet those of machines? H
 ow do the devices we use determine the style of interaction? How do we desi
 gn for the limitations of human performance and the affordances of machines
 ? A key component of this workshop will be learning about the process of ma
 king something that interacts with the real world. We will cover the topic 
 of physical interaction design in depth\, using the physical interaction de
 sign framework developed by Bill Verplank as a fundamental approach.\n&nbsp
 \;\n\n&nbsp\;\nSpecific topics we will cover include:\n\nThe core perspecti
 ves of physical interaction design: idea\, metaphor\, model\, display\, err
 or\, scenario\, tasks\, and control\nExercises in invention\, brainstorming
  and sketching\nA survey of existing controllers and interactive music prac
 tices\nEmbedded\, open computing with Linux and the Beagle Board\nSensor te
 chnologies (force-sensitive\, capacitive\, optical\, and acceleration) and 
 the design of custom DIY sensors using conductive and piezoelectric fabrics
 \nApplications of sensors and electronics to real-time music\nProgramming m
 usic synthesis and effects with PureData\nInterfacing sensors with the Beag
 le Board using the Arduino Nano\nHands-on work with analog and digital elec
 tronics\n\n&nbsp\;\nDates: 11 - 15 June \, 2012\nTime: 10:00 – 19:00 each d
 ay with lunch break\nLocation: STEIM\, Achtergracht 19\, 1017WL Amsterdam\n
 Cost: €300 registration + cost of workshop kit *(see below)\nFor those trav
 eling from abroad\, STEIM has available a number of rooms in our artist hot
 el for a discounted rate. Please contact us directly by email if you are in
 terested in reserving one of these rooms.\n\n&nbsp\;\n\nThe Beagle Board at
  the heart of our creations will be running Satellite CCRMA\, a special fla
 vor of the Linux operating system developed at Stanford University. Include
 d in Satellite CCRMA is PureData\, a widely-used open-source visual program
 ming language for real-time sound synthesis and processing. We'll be using 
 PureData for most of the programming of sound and interaction on our device
 s.\nThe workshop is intended for musicians or composers\, makers\, engineer
 s\, industrial designers\, or anybody looking to learn more about interacti
 on design with basic analog and digital electronics. Please see the Physica
 l Interaction Design for Music course taught at Stanford University for mor
 e information.\n&nbsp\;\n* We will provide workshop kits containing all the
  necessary hardware (BeagleBoard\, Arduino Nano\, breadboard\, sensors\, an
 d components). The kits can then be purchased and taken home at the end of 
 the workshop after you have built your prototypes. Thanks to a generous don
 ation of components by the FLORIS.CC webshop we are able to sell the kits f
 or €165. The price of the kits may come down even further as we seek out ad
 ditional sponsors.\n&nbsp\;\nWHAT TO BRING / PREPARE\nEach participant must
  bring a Max OS X\, Linux\, or Windows laptop. A pair of headphones with a 
 stereo minijack connector. And a willingness to experiment and invent! To s
 ave time\, we ask that Windows users pre-install Cygwin in advance of the w
 orkshop so that openssh\, xinit\, and the “required” packages are all avail
 able.\nEven though we'll be focusing on using PureData\, any Linux-compatib
 le synthesis software *should* theoretically run on the BeagleBoard. If you
 're interested in using something other than PD please let us know beforeha
 nd so we can prepare.\nYou should have some programming know-how (for examp
 le: MaxMSP\, Javascript\, or Python) for this workshop\, though you certain
 ly don't need to be an expert. We will be providing numerous examples to ge
 t you off the ground.\nThe kits can be used for prototyping new kinds of ef
 fects boxes (for instance\, for guitar). If you are interested in creating 
 a programmable effects box then please email the workshop leaders in advanc
 e so we can provide a 1/4" guitar cable connector for you.\n\n&nbsp\;\nWORK
 SHOP LEADERS\nEdgar Berdahl is the lead developer of the Satellite CCRMA pl
 atform for developing new musical instruments and sound art installations. 
 Edgar received his PhD at CCRMA\, Stanford University in the area of new mu
 sical instrument design.  His research now spans the interdisciplinary fiel
 ds of new media art\, haptics\, force-feedback control\, acoustics\, actuat
 ed musical instruments\, physical modeling\, physical interaction design\, 
 and Autonomous New Media Artefacts (AutoNMA).  Edgar is the inventor of the
  haptic drum\, which enables a musician to make gestures that would otherwi
 se be difficult or impossible\, and in general he aims to make new digital 
 interactions seem more analog.\nFlorian Goltz is an artist and engineer liv
 ing in Berlin who designs sound art installations. Florian received a maste
 r's degree in Communication Science and Technical Acoustics from the Techni
 cal University of Berlin\, where he worked extensively with Arduino\, Linux
 \, Pure Data (pd)\, and SuperCollider.\n\n
X-ALT-DESC;FMTTYPE=text/html:<p><em>This workshop is full. It is possible t
 o be put on a waiting list by filling out <a href="http://www.steim.org/ste
 im/event_registration.php?event=501" target="_blank">this online registrati
 on form.</a> In the case that a spot opens up we will contact you.</em></p>
 \n<p><em><strong>Invention and interaction design workshop with CCRMA resea
 rchers<br />\n</strong></em></p>\n<p>This is an in-depth course in physical
  interaction design led by researchers Edgar Berdahl and Florian Goltz. In 
 this workshop we will explore the essential notions of interactive art and 
 invention through working with small embeddable computers (the open\, DIY-f
 riendly <a href="http://beagleboard.org/">Beagle Board</a>). These small co
 mputers combine the connectivity of a laptop with the computational power o
 f a high-end smartphone\; however they are less expensive than either and f
 it inside a cigar box. We will dedicate much of the workshop to prototyping
  new functional artworks\, for example: musical instruments\, effects proce
 ssors\, interactive installation works\, and anything else you can imagine 
 that requires high computational power in a small\, inexpensive footprint.<
 /p>\n<p>In the broader sense this workshop deals with interaction design: W
 hat happens when human behaviours meet those of machines? How do the device
 s we use determine the style of interaction? How do we design for the limit
 ations of human performance and the affordances of machines? A key componen
 t of this workshop will be learning about the process of making something t
 hat interacts with the real world. We will cover the topic of physical inte
 raction design in depth\, using the physical interaction design framework d
 eveloped by <a href="http://en.wikipedia.org/wiki/Bill_Verplank">Bill Verpl
 ank</a> as a fundamental approach.</p>\n<p>&nbsp\;</p>\n<p><img class="size
 -medium wp-image-2783 alignnone" title="Verplank PID" src="http://steim.org
 /wp/wp-content/uploads/2012/03/PID_Verplank_small-Edgar-370x175.jpg" alt=""
  width="370" height="175" /></p>\n<p>&nbsp\;</p>\n<p>Specific topics we wil
 l cover include:</p>\n<ul>\n<li>The core perspectives of physical interacti
 on design: idea\, metaphor\, model\, display\, error\, scenario\, tasks\, a
 nd control</li>\n<li>Exercises in invention\, brainstorming and sketching</
 li>\n<li>A survey of existing controllers and interactive music practices</
 li>\n<li>Embedded\, open computing with Linux and the Beagle Board</li>\n<l
 i>Sensor technologies (force-sensitive\, capacitive\, optical\, and acceler
 ation) and the design of custom DIY sensors using conductive and piezoelect
 ric fabrics</li>\n<li>Applications of sensors and electronics to real-time 
 music</li>\n<li>Programming music synthesis and effects with PureData</li>\
 n<li>Interfacing sensors with the Beagle Board using the <a href="http://ar
 duino.cc/en/Main/ArduinoBoardNano">Arduino Nano</a></li>\n<li>Hands-on work
  with analog and digital electronics</li>\n</ul>\n<p>&nbsp\;</p>\n<p><em>Da
 tes: 11 - 15 June \, 2012<br />\nTime: 10:00 – 19:00 each day with lunch br
 eak<br />\nLocation: STEIM\, Achtergracht 19\, 1017WL Amsterdam<br />\nCost
 : €300 registration + cost of workshop kit <span style="color: #808080\;">*
 (see below)</span><br />\nFor those traveling from abroad\, STEIM has avail
 able a number of rooms in our artist hotel for a discounted rate. Please co
 ntact us directly by email if you are interested in reserving one of these 
 rooms.<br />\n</em></p>\n<p>&nbsp\;</p>\n<p><img class="alignnone size-medi
 um wp-image-2707" title="Satellite CCRMA Beagle Beagleboard Arduino Nano Sp
 eakers" src="http://steim.org/wp/wp-content/uploads/2012/03/CCRMA-Beagle02-
 370x183.jpg" alt="" width="370" height="183" /></p>\n<p>The Beagle Board at
  the heart of our creations will be running <a href="https://ccrma.stanford
 .edu/%7Eeberdahl/Satellite/">Satellite CCRMA</a>\, a special flavor of the 
 Linux operating system developed at Stanford University. Included in Satell
 ite CCRMA is <a href="http://puredata.info/">PureData</a>\, a widely-used o
 pen-source visual programming language for real-time sound synthesis and pr
 ocessing. We'll be using PureData for most of the programming of sound and 
 interaction on our devices.</p>\n<p>The workshop is intended for musicians 
 or composers\, makers\, engineers\, industrial designers\, or anybody looki
 ng to learn more about interaction design with basic analog and digital ele
 ctronics. Please see the <a href="https://ccrma.stanford.edu/courses/250a/"
 >Physical Interaction Design for Music course</a> taught at Stanford Univer
 sity for more information.</p>\n<p>&nbsp\;</p>\n<p><span style="color: #999
 999\;"><em>* We will provide workshop kits containing all the necessary har
 dware (BeagleBoard\, Arduino Nano\, breadboard\, sensors\, and components).
  The kits can then be purchased and taken home at the end of the workshop a
 fter you have built your prototypes. Thanks to a generous donation of compo
 nents by the <a title="Pieter Floris electronics webshop" href="http://www.
 pieterfloris.nl/shop/" target="_blank"><span style="color: #999999\;">FLORI
 S.CC webshop</span></a> we are able to sell the kits for €165. The price of
  the kits may come down even further as we seek out additional sponsors.</e
 m></span></p>\n<p>&nbsp\;</p>\n<h2>WHAT TO BRING / PREPARE</h2>\n<p>Each pa
 rticipant must bring a Max OS X\, Linux\, or Windows laptop. A pair of head
 phones with a stereo minijack connector. And a willingness to experiment an
 d invent! To save time\, we ask that Windows users pre-install <a href="htt
 p://www.cygwin.com/">Cygwin</a> in advance of the workshop so that openssh\
 , xinit\, and the “required” packages are all available.</p>\n<p>Even thoug
 h we'll be focusing on using PureData\, any Linux-compatible synthesis soft
 ware *should* theoretically run on the BeagleBoard. If you're interested in
  using something other than PD please let us know beforehand so we can prep
 are.</p>\n<p>You should have some programming know-how (for example: MaxMSP
 \, Javascript\, or Python) for this workshop\, though you certainly don't n
 eed to be an expert. We will be providing numerous examples to get you off 
 the ground.</p>\n<p>The kits can be used for prototyping new kinds of effec
 ts boxes (for instance\, for guitar). If you are interested in creating a p
 rogrammable effects box then please email the workshop leaders in advance s
 o we can provide a 1/4" guitar cable connector for you.</p>\n<p><img class=
 "alignnone size-medium wp-image-2709" title="CCRMA invention workshop" src=
 "http://steim.org/wp/wp-content/uploads/2012/03/CCRMA-comp-708-370x107.jpg"
  alt="" width="370" height="107" /></p>\n<p>&nbsp\;</p>\n<h2>WORKSHOP LEADE
 RS</h2>\n<p><strong>Edgar Berdahl</strong> is the lead developer of the Sat
 ellite CCRMA platform for developing new musical instruments and sound art 
 installations. Edgar received his PhD at CCRMA\, Stanford University in the
  area of new musical instrument design.  His research now spans the interdi
 sciplinary fields of new media art\, haptics\, force-feedback control\, aco
 ustics\, actuated musical instruments\, physical modeling\, physical intera
 ction design\, and Autonomous New Media Artefacts (AutoNMA).  Edgar is the 
 inventor of the haptic drum\, which enables a musician to make gestures tha
 t would otherwise be difficult or impossible\, and in general he aims to ma
 ke new digital interactions seem more analog.</p>\n<p><strong>Florian Goltz
 </strong> is an artist and engineer living in Berlin who designs sound art 
 installations. Florian received a master's degree in Communication Science 
 and Technical Acoustics from the Technical University of Berlin\, where he 
 worked extensively with Arduino\, Linux\, Pure Data (pd)\, and SuperCollide
 r.<br />\n<!--</p>\n<h2>WORKSHOP LEADERS</h2>\n<p><strong>Edgar Berdahl</st
 rong></p>\n<p><a href="https://ccrma.stanford.edu/%7Eeberdahl/">https://ccr
 ma.stanford.edu/~eberdahl/</a></p>\n<p>&nbsp\;</p>\n<p><strong>Florian Golt
 z</strong><br />\n--></p>\n
LOCATION:STEIM\, Achtergracht 19\, 1017WL Amsterdam
DTSTART;TZID=Europe/Amsterdam:20120611T100000
DURATION:P4DT9H
CLASS:PUBLIC
STATUS:CONFIRMED
END:VEVENT
END:VCALENDAR
