STEIM Events | STEIM Events Archive 2011
10 May 2011 | 18:30 - 22:30 | Workshop | â‚¬20 presale, â‚¬30 at the door. (online rsvp)
Augmented Auditory Objects
You've heard of Augmented Reality, the increasingly popular technology which presents additional information to you about your environment through the use of visual overlays on camera-equipped phones. But our realities are also full of sound, sound that can be digitally augmented to communicate information and create feelings. What kinds of information about our surroundings can be communicated to us by modifying the sounds made by common objects that we interact with? This is the question addressed in the practice of Auditory Augmentation. With a little knowledge of sonification (the practice of turning data, such as the current weather forecast, into sound), researchers have been developing intriguing ways of unobtrusively altering the sounds of our every-day lives to provide information about our environment. How can this research be used to create meaning in an artistic context? How can we change the sounds objects make in order to create subtle feelings and communicate complex ideas? These are the questions we will explore in this workshop.
Topics we will cover include:
- Theoretical overview of artistic research in tangible auditory interfaces
- Sonification of natural phenomena and environmental data
- Auditory augmentation of objects using microphones and sound processing
- Artistic exploration of these ideas
In the hands-on portion of this workshop you will dive right in to an experimental group session, exploring the formation of an artistic auditory augmentation approach for sonifying environmental data. You will build prototypes, set up an environmental sensor kit, and turn your prototypes into active objects with sound-based augmentations. By the end of the workshop you will come away with a basic framework for auditory augmentation of objects in your own artistic practice, and have a basic understanding of the issues at stake when digitally altering a real-world soundscape.
Augmented Auditory Objects is presented as part of STEIM's Drive-By workshop series. Short and illuminating hands-on workshops which deal with relevant and eccentric uses of technology intended to teach and inspire artists working with sound (and interaction!).
Visit http://tangibleauditoryinterfaces.de/index.php/tai-applications/auditory-augmentation/ to learn more.
Date: May 10, 2011
Time: 18:30 - 22:30
Cost: €20 presale, €30 at the door
Location: STEIM, Achtergracht 19, Amsterdam
Maximum number of participants: 16
Reserve a spot online through the registration link above no later than one week before the workshop!
WHAT TO BRING / PREPARE //
Please bring a mac laptop with SuperCollider already installed. SuperCollider can be downloaded for free at http://supercollider.sourceforge.net/downloads/
If you are familiar with SuperCollider then a Linux machine with SuperCollider pre-installed will also work.
Also, if you have one, please bring an audio interface with phantom power (for connecting the microphones which will pick up environmental sounds). You will be working in small groups for this workshop, so not everyone needs a computer setup. Please let us know when you register exactly what you will be bringing so that we have an idea of what to prepare (send an email to email@example.com).
Although the music software we will be using for this workshop is SuperCollider, no SuperCollider knowledge is required. The focus of the workshop will be on augmenting environmental sounds. Of course, some SuperCollider skills will make things more interesting!
Till Bovermann is a researcher, artist, and engineer currently exploring tangible and auditory interfaces as a researcher at the Media Lab Helsinki, where he leads the TAI Studio. He has worked at various institutes within Bielefeld University, Germany, and most recently in the Ambient Intelligence Group of the CITEC Cognitive Interaction Technology Center of Excellence. He has also taught at the Institute for Music and Media of the University of Music Düsseldorf and the Generative Art class at UdK Berlin. His professional background is in Computer Science with a focus on Robotics. He received his PhD developing tangible auditory interfaces.
Till Boverman's artistic works are mostly concerned with the relationship between digital and physical space. He is co-founder of TooManyGadgets, a media art group that tries to illuminate this relationship. Their most recent project "...between..." was exhibited at the Nacht der Klänge at Bielefeld University. In addition to his work with TooManyGadgets, Till has created installation pieces in conjunction with Animax, Bonn. Alongside his artistic and academic work, Till also develops software in SuperCollider and Ruby.
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